Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


The Age of Chaos This Painting is for Sale

As the fate of their world hangs in the balance, Gemma and Arden face their final challenge and find that the difference between their friends and their foes could make the difference between survival . . . and Armageddon.

Broken Chalice

Silas has fled with the broken Chalice of Önd, forcing the companions to flee into the surrounding forest, pursued and hunted by the remaining angry swarms of hobs. But their escape is slow as Isolde falls ill; the injured hand she plunged into the Chalice during the ceremony is infected and the disease is spreading rapidly, transforming her flesh into the scales of a hob. Sick with worry, Rollo decides to go after the chalice, hoping to reverse the spell, but Leaf insists on returning to aid...

Cugel's Saga

The fantastic quests and adventures of Cugel, the greatest rogue in the realms of fantasy. For the second time, Cugel the Clever has been carried north over the Ocean of Sighs and dumped half a world away from home, on Shanglestone Strand. Swearing revenge on the Laughing Magician, Cugel sets off through mud pits and bars, through villages, manor houses and across the seas. At last, after many an extraordinary adventure, he comes once more to the land of Almery and the chance to exact the...

Secret of the Sixth Magic

The Laws of the five magics were being set aside. First to go were those of the high art of sorcery. Then true magic, upon which the commerce of all Arcadia depended, had been voided. And now even thaumaturgy, the engineering knowledge of the world, was under attack. Jemidon had traced the trouble to Melizar, the strange, cold being who had seemingly appeared from nowhere. Somehow, Melizar could alter or negate the laws that had always existed by using a mysterious metagamic - something which...

Glitterspike Hall

From his ancient palace high above the twisting narrow streets of the City of Glor and the treacherous frozen marshes of Gnarlsmyre, Miresnare, Lord of the Glitterspike rules with an iron hand. But his days are numbered and he has no son.

The Wizard and the Warlord

Sigurd grew up with his grandmother, bothered only by the trolls that seemed bent on destroying their settlement. Then she died, leaving him a mysterious box he couldn't open and a confused warning against some dread warlord or wizard — he couldn't be sure of which from her final ravings. Then the grim warlord Halfdane came to abduct him by force into the Realm of the Alfar. Now he was a virtual prisoner in the hill fort of Halfdane, caught in a bitter war between light and dark...

The Runes of Sorcery

Caspar, Brid and Hal have traced the lost runes in the Yew Forest in the heartland of Farona. Etched on the bottom of a cauldron, the runes tell the location of the Druid's Egg, an object of such fearful power it has long been hidden in distant lands.