Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 158 High Elves

In Games Workshop's Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis.

Beastslayer

Storm clouds gather over the icy city of Praag as Gotrek & Felix stand against the raveging hordes of Chaos.

White Dwarf 223 Lizardmen

The Lizardmen are a faction in the fictional Warhammer Fantasy setting, and an army in the tabletop wargame Warhammer Fantasy Battle (based in the same setting), which is created by Games Workshop. The Lizardmen forces have a mesoamerican / Aztec themed culture, and are composed of various reptilian and amphibian creatures, including many based on dinosaurs and pterosaurs.

Trollslayer

After fleeing the authorities in the Imperial city of Altdorf, writer Felix Jaeger swears a drunken oath to the dwarf Gotrek Gurnisson to record his death saga. In the cold light of day, Felix’s worst fears are confirmed as he learns that Gotrek is a Trollslayer. Their travels throw them into a string of extraordinary adventures as Felix tries to survive his companion’s destiny.

Sons of Fenris

Ragnar and the Wolfblade are sent to investigate reports of Chaos attacks on the planet Hyades. When the Space Wolves come up against a squad of Dark Angels, the situation quickly escalates out of control, as both Chapters call in reinforcements. Unless these two ancient rivals start working together, the forces of Chaos will surely triumph

Giantslayer

As the darkness gathers over the isle of Albion, foul creatures stalk the lands and the omens tell of a coming powerful enemy. Gotrek and Felix are compelled to fight the evil that terrorises the people before it can grow to threaten the whole world. With the aid of the high elf mage, Teclis, they must decipher and use the secrets of the Old Ones. Only then can they hope to vanquish the dark master.