Games Workshop

Games Workshop is possibly the largest role-playing games company in the world, and Geoff has worked as a freelance artist with them, and the Black Library, since 1991.

To see some of the artwork Geoff has created for the covers of the White Dwarf gaming magazine, Black Library book cover art, and Other Games related artwork, select from the menu.


Giantslayer

As the darkness gathers over the isle of Albion, foul creatures stalk the lands and the omens tell of a coming powerful enemy. Gotrek and Felix are compelled to fight the evil that terrorises the people before it can grow to threaten the whole world. With the aid of the high elf mage, Teclis, they must decipher and use the secrets of the Old Ones. Only then can they hope to vanquish the dark master.

Fantasy Roleplay: A Grim World of Perilous Adventure

Explore the grim fantasy world of Warhammer first hand with the awesome new edition of the classic role playing game. The core rulebook contains all you need to play - sections on character generation, careers, combat, magic - both divine and sorcerous, and religion as well extensive background information on the dark world of Warhammer. Full details on how to run a game, as well as a complete introductory adventure are also included. Packed with artwork from the likes of Geoff Taylor, Jon...

White Dwarf 184 - Warhammer Quest This Painting is for Sale

Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where...

Masters of Magic This Painting is for Sale

Masters of Magic sees a large Orc hoard invading the empire destroying everything in its path. Leading the hoard is a shaman of prestigious power and only the Battle Wizards of the Empire's Collages of Magic stand a chance at bringing the beast down but political infighting and personal grudges are threatening to curtail the Empires response. In the middle of the storm the young and inexperienced Grey Wizard Lothar must overcome his insecurities and fight for his life.

White Dwarf 223 Lizardmen This Painting is for Sale

The Lizardmen are a faction in the fictional Warhammer Fantasy setting, and an army in the tabletop wargame Warhammer Fantasy Battle (based in the same setting), which is created by Games Workshop. The Lizardmen forces have a mesoamerican / Aztec themed culture, and are composed of various reptilian and amphibian creatures, including many based on dinosaurs and pterosaurs.

White Dwarf 247 - Fortress This Painting is for Sale

Warhammer 40K, WH40K or simply 40K is a tabletop miniature roleplaying wargame produced by Games Workshop

Ragnars Claw

RAGNAR'S CLAW A Space Wolf novel by William King F ROM THE DEATH - WORLD of Fenris come the Space Wolves, the most savage of the Emperor’s Space Marines. Ragnar’s Claw explores the bloody beginnings of Space Wolf Ragnar’s first mission as a young Blood Claw warrior. From the jungle hell of Galt to the polluted cities of Hive World Venam, Ragnar’s mission takes him on an epic trek across the galaxy to face the very heart of Evil itself.

White Dwarf 178 Dungeon Doom This Painting is for Sale

Dungeon of Doom is an expansion for Talisman (third edition). It contains two new board sections that can be placed alongside the main Talisman game board, to allow players to enter the dungeon realm of the Lord of Darkness and the mountain realm of the Eagle King.

White Dwarf 158 High Elves

In Games Workshop's Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis.

Zombieslayer

Pursued by the dark forces of the necromancer Heinrich Kemmler, Gotrek and Felix arrive at Castle Reikgard, where they must hold out against the zombie hordes.The brutality of the siege is unremitting as wave after wave of horrific creatures, led by the undead champion Krell, attempt to take the walls. With supplies running low and morale sinking, the defenders begin to hear terriblewhispers and endure awful nightmares. Suspicion and paranoia run rampant within the castle walls, and the defence...