Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Glitterspike Hall

From his ancient palace high above the twisting narrow streets of the City of Glor and the treacherous frozen marshes of Gnarlsmyre, Miresnare, Lord of the Glitterspike rules with an iron hand. But his days are numbered and he has no son.

Mistress of the Empire (v2)

This stunning finale to the Empire series concludes the compelling story of one woman's battle to conquer and transform her world. Daughter of the Empire began the epic saga of Mara of the Acoma, illustrating her meteoric rise to power in the Machiavellian intrigues of the Tsurani court. Servant of the Empire continued that tale as Mara, Ruling Lady of her house, established herself as a skilful player in the Game of the Council. Now Mara faces not only the brotherhood of assassins...

Fortress of the Pearl

The seventh installment in the prolific Moorcock's series about warrior Elric of Melnibone is set early in the warrior's career, opening as the Lord Gho Fhaazi seeks the principal seat on the ruling Council of Seven of the city of Quarzhasaat. He lures Elric into seeking the Pearl at the Heart of the World--the price of admission to the council--by addicting him to a slow-acting poison to which he, the Lord Gho, has the only antidote. Moorcock leads Elric over a course of monstrous...

Belgarath the Sorcerer

The story of Belgarath, the great sorcerer learned in the Will and the Word, on whom the fate of the world depends. This is his own account of the struggle that went before "The Belgariad" and "The Malloreon". Only one man could tell of those near-forgotten times. That man is known as the Old Wolf.

Merlins Wood

In the depths of Broceliande - an ancient French woodland - Merlin and the enchantress Vivien play out their deadly feud. Martin and Rebecca are ensnared by the forest's net of enchantment, and she is sucked into its twilight world.

Fire Dragon

The Fire Dragon tells two separate stories: one set in the 'presentS of 1117, and one set in the past, the era of the Civil Wars. In the present, Raena's trouble-making in Cerr Cawnen leads to terrible death and destruction but may ultimately succeed in offering the final working-out of Rhodry's Wyrd. In the past, Nevyn and Lilli attempt to solve the riddle of the curse tablet, but the price will be high. In this, the eleventh volume in the Deverry cycle and third of the Dragon...

Last Star at Dawn

Thalassa, the woman chosen by the gods to be the Lightbringer, and Uthred, the Priest of Flame, have accomplished much. But only when they have the third of the magic artefacts, the Rod of the Shadows, can the powers of darkness be defeated. The Rod is in Iskiard, where their enemies await them.

The Lost Runes

Caspar and Hal have found the runes of war that will keep the Valakan horde at bay until spring - by then, they must have recovered the power of the Mother Goddess. Accompanied by Keridwen the Maiden they seek a cauldron lodged in the male preserve of the cathedral in Farona.

Crystal Gorge

The Dreamers are children teetering on the brink of divinity. They have the power to change the world with their dreams. The Elder Gods have defeated the Vlagh twice – with the aid of the Dreamers and the mysterious Treasured One who seems, worryingly, to be controlling them – but the unspeakable Creature of the Wasteland is on the fast track to world domination as the time approaches for the Younger Gods to take their place. Now all the varied resources of the domains of the Gods are...