Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 223 Lizardmen

The Lizardmen are a faction in the fictional Warhammer Fantasy setting, and an army in the tabletop wargame Warhammer Fantasy Battle (based in the same setting), which is created by Games Workshop. The Lizardmen forces have a mesoamerican / Aztec themed culture, and are composed of various reptilian and amphibian creatures, including many based on dinosaurs and pterosaurs.

White Dwarf 178 Dungeon of Doom

Dungeon of Doom is an expansion for Talisman (third edition). It contains two new board sections that can be placed alongside the main Talisman game board, to allow players to enter the dungeon realm of the Lord of Darkness and the mountain realm of the Eagle King.

Wolf's Honour

Wolf's Honour by Lee Lightner. Following events described in Sons of Fenris, the Space Wolves find themselves under attack from all sides by the Thousand Sons Chaos Space marines. In a last-ditch attempt to stop their ancient enemy, Ragnar and his battle-brothers launch a lightning strike on the Thousand Sons' base. Will the Space Wolves triumph, and can Ragnar retrieve the Spear of Russ from his nemesis, the Chaos Space Marine Madox?

White Dwarf 224 Siege

Warhammer Siege Rule book. This book contains complete rules for fighting siege battles in the Warhammer world.

White Dwarf 171 Eldar

The name "Eldar" comes from J.R.R. Tolkien's elves, who in their own language were called "the Eldar". The history of the Eldar in Warhammer 40,000 mimics that of Tolkien's elves, to the point that they are a "dwindling race" in the game universe, as the elves were in Middle-earth's Third Age. Incidentally, GW has actually copyrighted the term "Eldar".

Vampireslayer

Gotrek & Felix battle an ancient evil in darkest Sylvania. Failure could mean a new age of darkness throughout the Old World.

White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.