Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


Skavenslayer

Set deep in the tunnels beneath the great city of Nuln, a dark evil has been unveiled. The foul skaven ratmen will stop at nothing to bring chaos to the world above and fulfill the prophecies of their dark god. Having enlisted as sewer–jacks in the vain hope of keeping a low profile, Gotrek and Felix find themselves thrust into the thick of the action as they battle to foil the skaven’s dark schemes.

Dragonslayer

Gotrek & Felix are back aboard an arcane dwarf airship in search of a horde of gold – and its deadly guardian.

Vampireslayer

Gotrek & Felix battle an ancient evil in darkest Sylvania. Failure could mean a new age of darkness throughout the Old World.

Slayer of the Storm God

Audio CD Slayer of the Storm God by Nathan Long. Gotrek and Felix return in a brand new audio-only adventure, Gotrek and his faithful companion have travelled to the port city of Marienburg when they stumble across a mysterious golden bracelet. Little do they relaise that this is the very trinket dedicated to Stromfels - the ancient and evil Storm God - and he wants it back!

White Dwarf 224 Siege

Warhammer Siege Rule book. This book contains complete rules for fighting siege battles in the Warhammer world.

White Dwarf 223 Lizardmen

The Lizardmen are a faction in the fictional Warhammer Fantasy setting, and an army in the tabletop wargame Warhammer Fantasy Battle (based in the same setting), which is created by Games Workshop. The Lizardmen forces have a mesoamerican / Aztec themed culture, and are composed of various reptilian and amphibian creatures, including many based on dinosaurs and pterosaurs.

Sacred Flesh

Battlefield looter ANGELIKA Fleischer becomes embroiled in a tense web of deceit as she escorts a group of pilgrims to a remote abbey in the dangerous Blackfire Pass! And with the dark forces of Chaos and the armies of the Empire closing in on them, Angelika uncovers a secret that could cost her her life!

White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.