Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 220 Tears of Isha

The premise for the campaign is that two brothers have become estranged. The younger brother was chosen as the successor to the estate by their father, and the older brother fled to the Dark Elves, where he was taken in. Now, the older has returned with a Dark Elf army to exact vengeance upon his brother. Each of the brothers holds a sword that contains a Tear of Isha, and whoever holds both tears wins the campaign

White Dwarf 176 Talisman

Talisman. The third edition of one of Games Workshop's most popular board games. Enter a world of fantastic heroic adventure, where magic really works and monsters roam the land. You are an adventurer on a quest to retrieve the fabled Crown of Command from its fearsome guardian, the Dragon King. You must find one of the Magic Talismans that will allow you to enter the Dragon King's lair and then defeat him in mortal combat. On your quest you will encounter powerful enemies, discover...

Wolf's Honour

Wolf's Honour by Lee Lightner. Following events described in Sons of Fenris, the Space Wolves find themselves under attack from all sides by the Thousand Sons Chaos Space marines. In a last-ditch attempt to stop their ancient enemy, Ragnar and his battle-brothers launch a lightning strike on the Thousand Sons' base. Will the Space Wolves triumph, and can Ragnar retrieve the Spear of Russ from his nemesis, the Chaos Space Marine Madox?

Necromancer

Necromancer chronicles the fall from grace of an apprentice physician who seems to want nothing more than to help people. It is written from the main characters perspective as he confesses to a priest of the evil in his past.

White Dwarf 247 - Fortress

Warhammer 40K, WH40K or simply 40K is a tabletop miniature roleplaying wargame produced by Games Workshop

White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.

Zombieslayer

Pursued by the dark forces of the necromancer Heinrich Kemmler, Gotrek and Felix arrive at Castle Reikgard, where they must hold out against the zombie hordes.The brutality of the siege is unremitting as wave after wave of horrific creatures, led by the undead champion Krell, attempt to take the walls. With supplies running low and morale sinking, the defenders begin to hear terriblewhispers and endure awful nightmares. Suspicion and paranoia run rampant within the castle walls, and the defence...