Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.

White Dwarf 160 - Man O War Battle

"Man O' War" is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships, which can be either squadrons of Ships of the Line or heavily armored Men O' War, in the battle for supremacy of the high seas.

White Dwarf 171 Eldar

The name "Eldar" comes from J.R.R. Tolkien's elves, who in their own language were called "the Eldar". The history of the Eldar in Warhammer 40,000 mimics that of Tolkien's elves, to the point that they are a "dwindling race" in the game universe, as the elves were in Middle-earth's Third Age. Incidentally, GW has actually copyrighted the term "Eldar".

Slayer of the Storm God

Audio CD Slayer of the Storm God by Nathan Long. Gotrek and Felix return in a brand new audio-only adventure, Gotrek and his faithful companion have travelled to the port city of Marienburg when they stumble across a mysterious golden bracelet. Little do they relaise that this is the very trinket dedicated to Stromfels - the ancient and evil Storm God - and he wants it back!

White Dwarf 158 High Elves

In Games Workshop's Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis.

Wolf's Honour

Wolf's Honour by Lee Lightner. Following events described in Sons of Fenris, the Space Wolves find themselves under attack from all sides by the Thousand Sons Chaos Space marines. In a last-ditch attempt to stop their ancient enemy, Ragnar and his battle-brothers launch a lightning strike on the Thousand Sons' base. Will the Space Wolves triumph, and can Ragnar retrieve the Spear of Russ from his nemesis, the Chaos Space Marine Madox?